HardDriverz
January 2025 — May 2025
Solo Programmer and Music Composer
Unreal Engine 5, Blueprint, MetaSounds
HardDriverz is an arcade racing game where players can customize their karts to compete through fun, twisty, futuristic tracks that defy gravity. I was primarily responsible for the game's audio, implementing all audio assets, programming all audio systems, making the majority of the game's sound effects, and contributing two music tracks to the game's soundtrack. I assisted the lead Game Designer Colin Park in defining a vision for the game’s audio and communicating with other composers and a voice actor. Early in production, I also worked on the kart physics and controller, creating the original prototype for the game's dynamic gravity system.
Rizu: Stage!
September 2024 — December 2024
Solo Programmer and Music Composer: Unity, C#
Rizu: Stage! is a 2D rhythm dungeon crawler originally for Android tablet where you move and attack on the beat. I collaborated with a team of four, writing all of the game’s code and music. I also contributed heavily to the game’s design, focusing on the game’s rhythm and movement mechanics.
Rizu: Stage! Trailer
Rizu dashes through a moving enemy without dropping a beat.
Game Jams
1Boss1Battle1Button
August 2019
Unity, C#, FMOD
A one-button rhythm game where you have to dodge the boss’s music-synced attacks, made in collaboration with Bryce Bucher. Play it for free on itch.io.
1Boss1Battle1Button
Ready To Die
July 2022
Unity, C#, Puzzle Design, FMOD
A spatial-reasoning puzzle game inspired by PS1 aesthetics, Bloxors, and Kororinpa, made in collaboration with Bryce Bucher. Play it for free on itch.io.
Ready to Die logo